Sunday, March 31, 2013


Video: Urban S'Mores




Blog Entry for Chapters 4-6 in Digital Storytelling


[A note about me as a blogger: I am wrestling with exactly who I am writing this blog for.  If this was a paper for Mark, then I would have rewritten that last sentence so the preposition wasn’t at the end of the sentence.  But I am thinking this is less like a paper, and after reading everyone’s blogs, and after reading that we were supposed to write about what we find helpful for learning about digital stories, that this blog is primarily for me, and that I have an audience of my classmates and Mark that will read it and possibly assist with my thinking.  So with that, I change my approach form last week, where I basically summarized.  This week, I only write what added to my own understanding about assessment and digital stories.]

Chapter 4 Assessing Digital Stories

A way to have teachers consider assessment issues is to suggest they have an answer to a potential question by parents, “Why did you have my child create a digital story, and how did you grade it?” from page 63.  I am not sure that Ohler consciously used that question as a way to embark on the notion of assessing, or if he just pointed out that parents will ask that.  In either case, embedding new ideas in how teachers will use them in their work is always a better way to approach professional learning.  The other thing such a question does is to provide the teacher with some space to answer the question about assessment—she can consider it from a parent’s perspective rather than her own.  This shift in perspective can allow teachers to try on more than one side of the issue, rather than clinging to personal beliefs.
There are other work products along the way to students producing a digital story which can be useful in assessing students, i.e. scripts, work plans, visual representations of stories or story maps or story boards. 
Assessment of media might include a time when a student defends their choices and justifies their thinking.  I agreed with this thought and considered that such an event could be part of the complete projects—an interview with the creator (the student) where there might be 2 or 3 questions that would be part of every interview, and the possibility that there would be more questions.  I am not sure if this should be an interview with just the teacher, whole class, small group or with some sort of panel of outside folks.  That would probably depend on the project—and that makes this sound like a huge endeavor.  I was thinking more along the lines of a couple of questions posed by the teacher during an interview, after work was presented to the class.  It could be that interview is digitally recorded and reviewed later by the teacher—and not done live.

Chapter 5: Thinking About Story

Ohler spends a great deal of time distinguishing between the story core and the story map and the story board.  I can see this is because students probably have difficulty in fleshing out a good idea for a story, but it seemed like a bit of overkill.  I kept waiting for the ideas to really help with students, which I figure is the diagram and making sure it has all the representative parts.  So to summarize:
  • Story Core is the story of “how people change, learn, and grow” and presents a central challenge for such changing and learning and growing.
  • Story Map depicts the emotional journey.
  • Story Board depicts the events and details of the journey, and how the logistical bits of the story will fit together to create the events in the story.
Ohler speaks about tension and how stories are better if tension isn’t just broken easily, and the resolution to the problem happens too quickly.  He cites McKee (1997) as suggesting a “seesaw” approach to the resolution which would make varying degrees of tension in the story.  As I thought about this and about mathematics—learning of mathematics should include some struggle, some opportunities for students to persevere and try different strategies.  Teachers have a tendency to over-scaffold—no fault of their own, we were taught to scaffold and are only trying to help.  But I can image that students in mathematics classes applying DST might be telling a story like the one Ohler presented about rolling a ball on a beach, in which the students tell the story of 2 things: 
  • First, asking their own question about why the ball skidded instead of rolling,
  • Second, figuring out how to answer that question.

So a DST in math could be structured like that, where the story is about how the students solving the problem and their learning journey—and less a report about the solution.  Moreover, the DST and the idea that there should be tension in a story, could be connected with the idea for teachers, that students need to struggle a bit (not too much just enough to know they can overcome and that they have the power to attack the next task).  The understanding that the story needs tension to be a good story might assist teachers in overcoming the urge to over scaffold as students are solving.
The picture of the story, the Visual Portrait of the Story, was an interesting tool that seems like it would be useful for students.  I can see that much of this is in line with giving multiple access points and using different modalities in order to give access to the students—sound teaching practice.  I do have to say, that I would love to see the power in the digitally telling the story—not that I doubt it isn’t useful—I am just thinking that much of what Ohler describes is good for non-digital reasons.  Naturally we do need to meet the kids where they are --starting with what they know is sound pedagogical practice.  If my students are digital in their lives, then his point about making sure we actually teach students to be better with it, makes sense.  I guess I am a bit like some of the respondents to the survey we conducted for our group project in EDTE 282, I’d like to see a finished product that harnesses the power of the digital world so I can say, “Oh yes, now that wouldn’t have been nearly as good a learning experience without the digital media aspect.”  [And now I reflecting about blogging again, and wondering how much “journaling and personal reflection” I should be doing, as I am probably boring the audience while I process internally. Hmmmm…]

Chapter 6:

One useful idea for actually implementing digital stories is the notion of keeping the story map diagram to one page.  This means the creator must be able to pick out the important pieces and know how they fit together to tell the story.  The examples of the story maps for the stories were helpful, but his method of leading up to us creating a story map for the William Tell story was the most useful.  I noted a connection to his telling of that story and a strategy that is particularly useful in a mathematics classroom.   In math, if you want students to state their reasons and to explain, then saying something wrong, letting them catch you, and then asking how they knew it was wrong, is a good strategy.  It checks their understanding.  It turns the accountability of making sense of math and being correct in math over to the students instead of the teacher, and it gives something to start from as they explain their reasoning that the teacher is wrong.  In this same way, he created a story, a bad story, so we could discern what was missing.  He suggested ways to improve it that were still lacking, so that we could figure out why that didn’t work, and what a better way to tell the story and create tension might be.  Finally, he presented the story map that fit the last version of the story.  As I think about it now, I can imagine story maps for the false starts he had, maps with flat endings on the diagram, just like he talked us through.

[Blogging: I have to admit, as I write, I cannot forget that I am writing something my classmates will read, and it seems a bit self centered—not sure that is the right word.  But it seems overindulgent to think you all will be as interested in my inner musing about why I found stuff interesting or not.  I am missing those visual cues that one gets in face-to-face conversation, to know if I’ve said too much.  And I haven’t heard your ideas, and had a fair exchange.  So yes “overindulgent” is the right word.  I do apologize for my musings above, and for this one here too.  It is how I process stuff.]

Sunday, March 24, 2013

Equipment Used to Make Video

I was really low tech.  I knew I wanted to post faces of children, so instead of using the camera to take new photos of children, and having to worry about release forms for parental consent, I opted to search for free photos online. 

I did this on my desktop iMac (running OS X) at home and then used iMovie to create the movie.  I wanted to insert music, but unlike my work laptop, a Dell Inspiron computer, my Mac didn't have any preloaded music that wasn't copyrighted.  So I had to figure out how to go to iTunes and search for some music that seemed to fit.  I purchased a song, and then added that in.  Then I saw all these messages warning me about 3rd party content and copyright issues, so I removed the song.  Then I thought about it and decided I wasn't making any money off of this, so I figured it was okay, and remade the movie with the song.  I saw in the Digital Technology book that he will address this in another chapter. 

So that is the technology I used so far.

Saturday, March 23, 2013

Digital Storytelling Ch. 2 and 3 and Video

Digital Storytelling, Chapters 1-3

From Chapter 1:  The Main Ideas...
  • Tell the story first and that is the first goal—using the digital medium to do it.
  • “Each one of us has to become the hero on our own life story.” page 8
  • ”One of the most powerful stories a teacher can have students tell is the story of their future selves, in which they become heroes of the lives they want to live.” Page 9
From Chapter 2:  Nuts and bolts for teaching...

  • 2 minutes—best length of time for a story to be assigned—makes sure the author plans how to use the time to get to the point.  Also, something 4 minutes long takes twice as long to make.
  • As music can be evocative and moving in its own right, it might tell the story instead of the author—perhaps require that no music be used to ensure the author tells her own story.
  • The rule of 80-20: Get 80% of the story done with 20% of the work on production.  Then let the last part of the perfect production be less than perfect as sometimes creating the last 20% of the story takes 80% of the time in production--not worth it.
  • Require students to have audience be active viewers, and to design tasks or prompts for which the audience must observe.  This could be part of what is collected and assessed for their DST project.
  • It is a good idea to balance the tension between creating a story and writing a report, by asking students to make to do half report and half story.
Chapter 3:
·       A barrier impeding progress by many is that teachers are unsure how to assess DST projects, and so they don’t do them.  They need support in this realm.  In an earlier chapter, it was suggested that districts will be moving toward DST as part of a student portfolio that will be assessed.
·       Narrative isn’t only written anymore, as many DST’s include narration, and so students can hear what their writing sounds like—assists them in hearing and editing.  Hearing oneself assists in self assessment.
 
·       Reflective learning communities for students.
·       DST allows many forms of communication, words, pictures, music, graphs, which supports different types of learners with a variety of ways to communicate, and also allows better communication with a wider range of listeners including special needs  and English language learners.
Here is a video that is dear to my heart, and tells you a bit about me.